foxhounds: (Default)
foxhounds ([personal profile] foxhounds) wrote2015-08-02 07:46 pm

graveyard.



You remember dying. In fact, you remember the exact feeling and fear of how you died, and yet in the next moment, you're suddenly standing in a cold room. You're not sure how you got here at all, but it's as if you were suddenly put here the moment after you died. As you look around, the first thing you'll notice is that you're standing in front of an open casket.

And you're inside.

The corpse inside the casket is definitely you, and it's also definitely dead, which certainly makes this confusing. Luckily, here's someone here to explain. When you wake up, there's footsteps walking closer, and then a familiar face appears. Iván is here, or someone that looks very much like her is. All she starts off with is two simple words—

"You're dead."

Which would seem obvious, but she explains that you have been before you ever arrived to the island. The shipwreck and the island are't real, after all. This is purgatory, and the Hunt is a way to judge the souls of the living. People show their true nature when they're put in a stressful situation, so it was deemed that this was the way that these judgements would be passed. She explains that you'll know your fate when the game ends, but if you really can't wait that long, you could always ask, but hope isn't lost. After all, the "killers" are on your side. If they can win the game, then everyone can come back to life. They know this, and it's why they're fighting so hard to win. It's a shame that the odds don't seem to be in their favor, but that's also part of the Hunt.


Exploring your new surroundings, you'll realize that you're likely at the bottom of that giant sinkhole, at least if that light far above you is any indication. You no longer feel the need to eat or sleep anymore (technically, you never did, but the habits of being alive are hard to break), so it's a good thing there's enough to do while the game continues.

You can watch the proceedings of the Hunt in one room where there's plenty of comfortable couches to sit in and lounge, as well as a fully stocked bar, if you feel like indulging. Another room offers a game room with cards, billiards, and any other games you'd like to play in a group. If you ask your host nicely, she might provide more, but for now, there's not much to do other than to watch and wait for the Hunt to end.

unrecked: (pic#9351694)

[personal profile] unrecked 2015-08-25 02:45 am (UTC)(link)
Don't know yet. Don't know if I care really. [He does--he does, maybe. In a way. Later, he might be angry. He died a second time, and even if he went out on his own terms, he still died, and even if it seems like he did a good thing getting Gi-ne accused, it doesn't feel like he did anything.

The vigilante in him wants to punish the real culprit--but who is that? Death? Does he blame dying?]
I might ask later. [A pause.]

I think it takes a lot more than a few recent actions to send someone to Hell.
inspiritus: (> drift)

[personal profile] inspiritus 2015-08-25 03:02 am (UTC)(link)
Would be for the best. There's hardly much to do in here, anyhow.

[ Can't blame him for that answer if the other hasn't received it yet. Part of him hadn't wanted to ask, didn't want to know, although what Jason says last he supposes could be a good point. ]

Since this is all truly sadistic in nature, I had also surmised that the judgment curve would have been skewed, or the odds against us. It seems I was simply being cynical in that one case.

Of course it would help if everything had been answered for when we were 'killed'.

[ But he severely doubts that would happen so easily. ]
unrecked: <user name=timepunching site=livejournal.com> (started at the bottom and i was)

[personal profile] unrecked 2015-08-26 12:20 am (UTC)(link)
Things are never that easy. [Like, never. Sadly.] Let's just hope the rest of the guys don't win, as bad as that sounds.

If, you know, the killers winning even is going to turn out like we expect. What if that's a bunch of bullshit, too?